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Human

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1Human Empty Human Mon Dec 23, 2013 9:44 pm

Parem'Zel

Parem'Zel
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Admin

HUMAN
Human Armis-sarel


Main trait: Adaptable
Common Element: Any
Life span: 70-100 years
Average Height: 5'0"-6'0"
Average Weight: 100-200 lbs


Humans in Overdark are widespread, can be found in most regions and in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas. Regardless of their precise origins, humans have been undeniably successful. Certainly one of the more dominant races in Overdark. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this is in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.

The average human isn't as hardy as the average dwarf or as nimble as the average halfling. The average elf has a greater knack for arcane magic, and the average orc is certainly stronger. But human adaptability and energy makes the concept of an "average" human pretty nebulous. Individually, humans are vastly different from one another. Two humans chosen at random have less in common with each other than two elves and if the two humans come from different cultures, they might have less in common with each other than an elf and a dwarf do.

The Human mind is a strange amalgam of nostalgia and futurism, being enamored of past glories and wistfully remembered “golden ages,” yet at the same time quick to discard tradition and history and strike off into new ventures. Relics of the past are kept as prized antiques and museum pieces, as humans love to collect things—not only inanimate relics but also living creatures—to display for their amusement or to serve by their side. Other races suggest this behavior is due to a deep-rooted urge to dominate and assert power in the human psyche, an urge to take, till, or tame the wild things and places of the world. Those with a more charitable view believe humans are simply collectors of experiences, and the things they take and keep, whether living, dead, or never alive, are just tokens to remind themselves of the places they have gone, the things they have seen, and the deeds they have accomplished.

Humans are fecund, and their drive and numbers often spur them into contact with other races during bouts of territorial expansion and colonization. In many cases, this tendency leads to violence and war, yet humans are also swift to forgive and forge alliances with races who do not try to match or exceed them in violence. Proud, sometimes to the point of arrogance, humans might look upon dwarves as miserly drunkards, elves as flighty fops, halflings as craven thieves, gnomes as twisted maniacs, and hybrids as embarrassments and so on—but the race's diversity among its own members also makes many humans quite adept at accepting others for what they are.

Human society throughout Overdark's history seems to be in a state of constant flux as empires fragment and new kingdoms subsume the old. In general, humans are known for their flexibility, ingenuity, and ambition. Other races sometimes envy humans their seemingly limitless adaptability, not so much biologically speaking but in their willingness to step beyond the known and press on to whatever might await them. While many or even most humans as individuals are content to stay within their comfortable routine, there is a dauntless spirit of discovery endemic to humans as a species that drives them in striving toward possibilities beyond every horizon.

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